Details




International Standard Book Number 0201633612 (acid-free paper)
9780201633610 (acid-free paper)
Cataloging Source CASM rda
Local Call Number QA 76.64 D47 1995
Title Statement Design patterns : elements of reusable object-oriented software / Erich Gamma ... [et al.]
Production, Publication, Distribution, Manufacture, and Copyright Notice Reading, Mass. : Addison-Wesley, c1995.
Physical Description xv, 395 pages : illustrations 25 cm.
Series Statement Addison-Wesley professional computing series.
Bibliography, Etc. Note Includes bibliographical references (p. 375-381) and index.
Summary, Etc. Four software designers present a catalog of simple and succinct solutions to commonly occurring design problems, using Smalltalk and C++ in example code. These 23 patterns allow designers to create more flexible, elegant, and ultimately reusable designs without having to rediscover the design solutions themselves. The authors begin by describing what patterns are and how they can help you design object-oriented software. They go on to systematically name, explain, evaluate, and catalog recurring designs in object-oriented systems.--From publisher description.
Formatted Contents Note 1. Introduction: What Is a Design Pattern?: Design Patterns in Smalltalk MVC -- Describing Design Patterns -- The Catalog of Design Patterns -- Organizing the Catalog -- How Design Patterns Solve Design Problems -- How to Select a Design Pattern -- How to Use a Design Pattern -- 2. A Case Study: Designing a Document Editor: Design Problems -- Document Structure -- Formatting. Embellishing the User Interface -- Supporting Multiple Look-and-Feel Standards -- Supporting Multiple Window Systems -- User Operations -- Spelling Checking and Hyphenation -- Summary -- Design Pattern Catalog -- 3. Creational Patterns: Abstract Factory: -- Builder -- Factory Method -- Prototype -- Singleton -- Discussion of Creational Patterns -- 4. Structural Pattern: Adapter -- Bridge. Composite -- Decorator -- Facade -- Flyweight -- Proxy -- Discussion of Structural Patterns.
5. Behavioral Patterns: Chain of Responsibility -- Command -- Interpreter -- Iterator -- Mediator -- Memento -- Observer. -- State -- Strategy -- Template Method -- Visitor -- Discussion of Behavioral Patterns -- 6. Conclusion: What to Expect from Design Patterns -- A Brief History -- The Pattern Community -- An Invitation -- A Parting Thought -- Appendix A: Glossary -- Appendix B: Guide to Notation -- Class Diagram -- Object Diagram -- Interaction Diagram -- Appendix C: Foundation Classes -- List. Iterator -- ListIterator. -- Point. Rect.
Immediate Source of Acquisition Note Php5,865.00 (PerSimmonz) : Computer Science Dept.
Subject Added Entry -- Topical Term Object-oriented programming (Computer science)
Computer software--Reusability.
Software patterns.
Programas para computadoras--Reutilizaci?on.
Added Entry -- Personal Name Gamma, Erich.
Series Added Entry -- Uniform Title Addison-Wesley professional computing series.
Source of Acquisition CASM-27720 PerSimmonz Php5,865.00 DPSM
Content Type text rdacontent
Media Type unmediated rdamedia
Carrier Type volume rdacarrier
Collection Category FO
Language Code eng

Accession Number Call Number Circulation Type Volume/Year Status(Due Date) Location
CASM-27720 QA 76.64 D47 1995 Regular Circulation / 1995 ON SHELF College of Arts and Sciences Library